Light Bulb, a CG test.
Tuesday, August 31st, 2010A quick test in lightwave 3D trying to balance render time and quality for relatively smooth anti-aliasing/dof. More info and video… Read the rest of this entry »
A quick test in lightwave 3D trying to balance render time and quality for relatively smooth anti-aliasing/dof. More info and video… Read the rest of this entry »
Character built in Lightwave 3D with fur effects. For animation and a breakdown click… Read the rest of this entry »
Work finished on Intel Frantic Factory, building an old to new style factory and robotic claw animations to be used in the “Sponsors of Tomorrow” campaign. Read the rest of this entry »
Modelling, texturing, rendering of the IT manager glove. An all powerful control glove for gesturing multiple server actions and the like.
Completed some 3D work promoting Intel Ultra Low Voltage CPU’s with an augmented reality piece that shows the entertainment power that can come from a sleek, thin laptop computer. Check out the full site here! or Read the rest of this entry »
Finished making 3D medals in Lightwave 3D from there 2D designs for Intel’s IT Manager 3 game. see how many you can win here
More progress with the little animated short I’m creating “Visiting”. I tried to get the spaceman to sit well in some camera tracked footage but it wasn’t really working so I using the camera data and mapped photography of the scene over a simple mesh.
A little banner ad for Microsoft Visual Studio. Everything created in Lightwave 3D, quickly rigged and animated using ikboost tools and rendered with Fprime. Dust effect added in After Effects. Read the rest of this entry »
Completed work on Intel Crack the Clues 2, creating the page designs and the 3D assets and animation of the four quadrants that the user has to crack in order to open the next level of security within the core. Read the rest of this entry »
Finished a bit of a 3D still life scene, building up layered materials of procedural textures to get a realistic look. Deviant Art link here, Spinquad thread here and a little video test here.
I’m uploading progress for “Visiting”, an animated short mixing hand-held live action and cg character animation. This projects main purpose is to develop my character rigging/animation, motion tracking and compositing skills.
Thought I’d upload a couple of work in progress projects. This is MH Bot scene, a futuristic scene with a multitude of robots with various function.
Completed Halloween scene entitled “The Devils Coin” for the Spinquad 2008 halloween competition. And I’m very happy to have won
Thanks to everyone at spinquad.
Finished 3D animation work for Microsoft Visual Studio, appearing on a virtual in game billboard now. Video after the jump Read the rest of this entry »
A little front projection experiment a car park. Click through for a breakdown. Read the rest of this entry »
Character Development from Sketch to 2D illustration to 3D illustration. To view a larger image please visit: DeviantArt Page Or check out a 360 render after the jump: Read the rest of this entry »
My ideal studio enviroment. Modelled and Rendered in Lightwave 3D. To view a larger image or to buy a print please visit:DeviantArt Page

Finished 3D work for Windows Live characters. Promoting the range of utilities in the Windows Live platform. Modelled animated in Lightwave, rendered in Fprime. The security character was the most interesting to create as it had to have a rotating police light helmet, while not being transparent. This was a great opportunity to create a sub-surface scattering material using Worley Labs G2 plugin.