Archive for the '3D' Category

Light Bulb, a CG test.

Tuesday, August 31st, 2010

A quick test in lightwave 3D trying to balance render time and quality for relatively smooth anti-aliasing/dof. More info and video… Read the rest of this entry »

Happy Bunny & Egg Day!

Sunday, April 4th, 2010

Character built in Lightwave 3D with fur effects. For animation and a breakdown click… Read the rest of this entry »

Intel Frantic Factory

Friday, February 5th, 2010

Work finished on Intel Frantic Factory, building an old to new style factory and robotic claw animations to be used in the “Sponsors of Tomorrow” campaign. Read the rest of this entry »

Intel IT Power Glove

Monday, January 4th, 2010

Modelling, texturing, rendering of the IT manager glove. An all powerful control glove for gesturing multiple server actions and the like.

Some Intel Augmented Reality

Thursday, November 19th, 2009

Completed some 3D work promoting Intel Ultra Low Voltage CPU’s with an augmented reality piece that shows the entertainment power that can come from a sleek, thin laptop computer. Check out the full site here! or Read the rest of this entry »

Medals for Intel IT Manager 3 game

Friday, July 31st, 2009

Finished making 3D medals in Lightwave 3D from there 2D designs for Intel’s IT Manager 3 game. see how many you can win here :)

Educational Bacardi B-Live video for Web Harmony

Sunday, June 14th, 2009

Producing an education video to accompany an interview with Bacardi B-Live co-ordinators explaining how Microsoft Silverlight was a great platform for streaming multiple video feeds over the internet. Built with Lightwave 3D.

Visiting – Light Computer

Monday, June 8th, 2009

More progress with the little animated short I’m creating “Visiting”. I tried to get the spaceman to sit well in some camera tracked footage but it wasn’t really working so I using the camera data and mapped photography of the scene over a simple mesh.

Visual Studio Beta Animation

Tuesday, March 17th, 2009

A little banner ad for Microsoft Visual Studio. Everything created in Lightwave 3D, quickly rigged and animated using ikboost tools  and rendered with Fprime. Dust effect added in After Effects. Read the rest of this entry »

Crack the Clues 2

Tuesday, March 17th, 2009

Completed work on Intel Crack the Clues 2, creating the page designs and the 3D assets and animation of the four quadrants that the user has to crack in order to open the next level of security within the core. Read the rest of this entry »

Still Life 3D test

Saturday, February 21st, 2009

Finished a bit of a 3D still life scene, building up layered materials of procedural textures to get a realistic look. Deviant Art link here, Spinquad thread here and a little video test here.

Visiting WIP

Tuesday, November 18th, 2008

I’m uploading progress for “Visiting”, an animated short mixing hand-held live action and cg character animation. This projects main purpose is to develop my character rigging/animation, motion tracking and compositing skills.

Spinquad WIP forum thread

MH Bot scene

Monday, November 17th, 2008

Thought I’d upload a couple of work in progress projects. This is MH Bot scene, a futuristic scene with a multitude of robots with various function.

Spinquad WIP forum thread

The Devils Coin

Saturday, November 15th, 2008

Completed Halloween scene entitled “The Devils Coin” for the Spinquad 2008 halloween competition. And I’m very happy to have won :) Thanks to everyone at spinquad.

WIP forum thread
Based of Irish folklore
Final Image

3D animation for in game ads

Thursday, October 30th, 2008

Finished 3D animation work for Microsoft Visual Studio, appearing on a virtual in game billboard now. Video after the jump Read the rest of this entry »

Intel Universe

Monday, October 20th, 2008

A 3D animated pre-roll to bookend an Intel Xeon presentation. Built, rendered in Lightwave 3D using a few post process filters for the sun flare and bloom.

The Blob

Sunday, July 13th, 2008

A little front projection experiment a car park. Click through for a breakdown. Read the rest of this entry »

Character Developement

Friday, June 13th, 2008

Character Development from Sketch to 2D illustration to 3D illustration. To view a larger image please visit: DeviantArt Page Or check out a 360 render after the jump: Read the rest of this entry »

Virtual Studio 2.0

Wednesday, February 13th, 2008

My ideal studio enviroment. Modelled and Rendered in Lightwave 3D. To view a larger image or to buy a print please visit:DeviantArt Page

Windows Live Characters

Monday, December 10th, 2007
msn live characters

Finished 3D work for Windows Live characters. Promoting the range of utilities in the Windows Live platform. Modelled animated in Lightwave, rendered in Fprime. The security character was the most interesting to create as it had to have a rotating police light helmet, while not being transparent. This was a great opportunity to create a sub-surface scattering material using Worley Labs G2 plugin.